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Minimum System Requirements

Windows W98SE/Me/2000/XP
Pentium II 266 MHz or equivalent
160MB Hard Drive Space128MB RAM
Any 16 MB DirectX 8, 3D compatible graphics card
CD-ROM Speed 8x or faster
Any DirectX 8 compatible soundcard





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500 MB free Space
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MINIMUM PC REQUIREMENTS
Windows 98/ME/2000/XP
Pentium III or AMD Athlon 700MHz Processor
128MB RAM (256MB for 2000/XP)
8X CD-ROM/DVD-ROM Drive
2.0GB Hard Disk Space
32MB Direct3D compatible Video Card
DirectX 9.0
Keyboard
Mouse
MULTIPLAYER SYSTEM REQUIREMENTSBroadband Internet Connection
256MB RAM














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Spiderman 2


The gameplay in Spider-Man 2 is stripped-down to a fault.
In this day and age, most third-party games are released across multiple platforms. When the game in question is a major licensed property, like Spider-Man 2, it's almost guaranteed that you're going to get the same game on several different systems. Activision did this, in part, by releasing a Treyarch-developed Spider-Man 2 game on the Xbox, PlayStation 2, and GameCube. But for some reason that game didn't make its way to the PC. Instead, PC owners are getting a completely different game. Between the game's overly simplified gameplay mechanics and its weak presentation, this is definitely a case where "different" doesn't mean "better."
The PC version of Spider-Man 2 has overly simplified gameplay.
At its core, the PC version of Spider-Man 2 is attempting to do the same thing that the console game does. It takes only the most basic shreds of story from the movie of the same name and inserts them into an action game. In an attempt to liven things up a bit, the game does more than merely pit Spider-Man against Dr. Octopus. You'll also face other villains, like Mysterio, the Puma, and on multiple occasions you'll square off against Rhino. When you aren't doing that, you're stopping bank robberies and beating up on other, lesser thugs. Generally speaking, the game doesn't go out of its way to tell any story at all. You'll get a cutscene here and there, but most of these cutscenes are ugly. A few of them come from the console versions of the game, and these look just fine. But the cutscenes that were created specifically for this version of the game are awful. They run at a choppy frame rate, and the scenes would probably look better if they were just rendered in-engine.
The gameplay in Spider-Man 2 is stripped-down to a fault. The game controls like your standard third-person PC action game, with the mouse controlling your turning and viewpoint and the keyboard controlling your actual movement. The left mouse button is a context-sensitive, all-purpose action button. If you're pointing your targeting crosshairs at an enemy, an onscreen targeting device will say "attack" or "web" if you aren't close enough to punch. Pointing at the side of a building or other flat surface will let you "zip" to that location with a touch of the button. In some cases, you'll be able to "shoot" web balls at various targets. And when you're close enough to a swing icon, your targeting device will light up and say "swing."
Graphically, Spider-Man 2 looks OK. Most of the game takes place in a city environment, but the rigid, boxlike structure of the skyscrapers doesn't make you feel as though you have any sort of citylike freedom. The game's textures are passable, though most of the non-player models are ugly and animate poorly. When you beat enemies, they blink out of existence with a static effect that makes you feel as if you're playing some sort of "Spider-Man in The Matrix" mod. The whole game just looks dull and unexciting, both technically and artistically.

Each boss battle starts with a diagram that spells out exactly what you need to do.
Most of the sound effects in the game are good, but this is offset by some bad voice acting. You'll hear some of the voices from the movie here, but Tobey Maguire must have used up all his voice-acting energy on lines for the console version of the game. Here, the script is bad to begin with, and the line delivery isn't any better. The game has some music, but it basically just fades into the background and stays there.
Why didn't the PC get the good version of Spider-Man 2? Who decided to make an entirely different and decidedly mediocre version of the game specifically for Windows users? We may never know the answers to these questions, but as for your question about whether or not you should spend your time and money playing this version of the game, the answer is definitely no 











System requirement


Processor= 733MHz
RAM= 128MB
Graphics= 16MB




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The House of the Dead 2







The House of the Dead 2

takes place in a city resembling Venice, Italy in the year 2000, about two years after the events of the first game. It features 2 players: Player 1 plays as James Taylor and Player 2 plays as Gary Stewart. The game is an on rails shooter that features 6 chapters each with a unique boss at the end of the stage, all of which are named after tarot cards. Average play time is around 30-45 minutes. There are several costumes and game modes to be unlocked after completion.
The House of the Dead 2 follows two AMS agents named James and Gary. These agents have received a call from G and decide to meet him within the city. Upon their arrival, they encounter the Stage 1 boss who taunts them by stating that G was only the beginning. The agents move forward and run into G who has been beaten up badly but is still alive. G hands the agents the notes he took on the weakpoints of the game's bosses. He then tells them to hurry and find Amy and Harry. Amy and Harry are other AMS agents that have come to back them up. Traveling through the city the agents come across many civilians who are in danger. These civilians act as the game's hostage system. The main goal is to find Goldman who has taken Curien's research and used it to further advance the spread of the zombie apocalypse.
At the time of release in Arcade and on the Dreamcast, The House of the Dead 2 was accepted by most critics. Many praised the graphics, which were amazing at release, but criticized (or praised sarcastically) the abysmal voice acting in game, as well the the short length the game presented. Originally released on the Dreamcast and in arcades, it was later ported to the PC and Xbox, as well as on the Wii along with House of the Dead III






System Requirement

Processor= 733MHz
RAM= 128MB
Graphics= 16MB




















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Delta Force 4 - Black Hawk Down







Delta Force 4 - Black Hawk Down


is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.
Novalogic's Delta Force was originally one of the foremost tactical shooter series in computer gaming. However, if last year's Task Force Dagger is any indication, the series is in decline. The newest game in the series, Delta Force: Black Hawk Down, focuses on the UN intervention in Somalia in the 1990s, as portrayed in the popular novel and motion picture Black Hawk Down. The new Delta Force game makes some improvements to the series, but it's difficult to take seriously, especially considering some of the game's action sequences, which resemble old arcade games more than they do actual military operations.
One of Black Hawk Down's massive environments.
Black Hawk Down is loosely inspired by missions undertaken by elements of Delta Force, the US 75th Ranger Regiment, the 10th Mountain Division, and the 160th Special Operations Aviation Regiment. The game is also filled with real-world vehicles and weapons, but don't let that fool you. Black Hawk Down is mostly a straightforward, simplistic action game with some real-world trappings.
The game's first single-player mission provides a good idea of what you can expect from Black Hawk Down. It lifts ideas from the movie and throws them together in an unrealistic and clumsy fashion. The mission itself resembles a rail shooter, an arcade-style shooting game in which you're forced to move along a predetermined path while shooting any enemies in your way. For whatever reason, developers insisted on using this idea over and over. In the first mission, you take part in a rescue operation for a UN convoy that's come under attack in the countryside. You operate a .50-caliber machine gun on one of a group of humvees that blithely drive right into hordes of enemy foot soldiers and vehicles approaching from all sides instead of slowing to properly engage the enemy, stopping, or taking an alternate route. You have no control over the foolish humvee drivers, but instead simply have to blast each new target that appears.
Once you've finished this shooting-gallery segment--and most of the game seems like a glorified shooting gallery, since Somali gunmen will often stand in neat little rows --you run on foot to a small enemy camp to snipe more bad guys. Then, it's a return to more rail shooter action, as you use a minigun mounted on a Black Hawk helicopter to slaughter more unthinking enemies. All this in the span of 5 or 10 minutes.
You'll wish that Black Hawk Down's gameplay were as dramatic as its visuals sometimes are.
Anyone looking for a realistic military simulation will be very disappointed with Black Hawk Down. But if you're looking for a simple, old-fashioned shooter, you may enjoy parts of it, assuming you can put up with some major problems. The single-player mission goals often seem contrived or repetitive, and the campaign as a whole seems disjointed and amateurish. It's poorly balanced too--most missions are far too easy, but a few require endless and endlessly frustrating retries. The missions are also unoriginal. Understandably, they lift ideas from the Black Hawk Down book and film, but without doing them any justice. One mission even attempts, however poorly, to re-create the Omaha Beach landing sequence from Medal of Honor: Allied Assault, of all things.
As in previous Delta Force games, Black Hawk Down's AI is extremely poor. The supposedly "elite" Delta Force and Ranger troops shoot each other, push you into the line of fire, and repeatedly miss targets literally right in front of them. Their aim is so atrocious that they can actually walk right past an enemy in a narrow tunnel and not hit their target. The Somali fighters are just as bad. At point-blank range, these militia soldiers often turn away from you and shoot a nearby wall instead. So, it's basically up to you to play Rambo, running around and shooting all the sitting ducks. In fact, the game even keeps score for you--you can expect to kill more than 1,500 Somalis during the campaign.
Still, Black Hawk Down at least tries to immerse you in the action and actually does a half-decent job of making you feel like you're in the middle of a war zone. Amid the mass starvation and clan fighting, you'll need to make your way through poverty-stricken towns filled with innocent civilians and gun-toting thugs alike. Some agitated civilians even hurl rocks and shout at you to leave them alone. The missions at least have some superficial variety, since you'll have to complete objectives like securing weapons caches, assaulting strongholds in towns, destroying bridges, and taking part in the climactic fighting of the Battle of Mogadishu--but once you actually play through them, you'll find that the missions are either too easy or too frustrating.
As it is, the solo campaign is hard to take seriously, given all its problems. Black Hawk Down at least offers fairly extensive multiplayer options. Though there are no cooperative modes, the game does include deathmatch, team deathmatch, capture the flag, king of the hill, and other competitive modes. These don't break any new ground, but the game's unusual setting and large maps make them more interesting than they'd otherwise be. Then again, the large maps can encourage tedious sniper duels, and they also make it incredibly easy to sit at an enemy respawn point and repeatedly kill opponents off before they can react. The multiplayer maps do let you control machine gun emplacements and vehicle turrets, but you can't actually drive or pilot the vehicles yourself. Rather, you hop aboard them as they automatically make their way along predetermined paths. In fact, these vehicles may remind you of a slow-paced amusement park ride, just with automatic weapons.
However, Black Hawk Down does look much better than any previous Delta Force game. Though it's no Unreal Tournament 2003, and it has some bizarre polygon clipping problems, Black Hawk Down does have very good outdoor lighting and good environments. Somali towns look believably run down, since they're full of rusted tin roofs, shattered windows, and other signs of damage and dilapidation. Bodies of water look impressive, reflecting the sun and frothing under helicopter prop wash. At times, Black Hawk Down's presentation actually excels, especially depicting chaotic combat in huge outdoor areas. Bullets kick up sand and tear leaves off palm trees, and vehicles erupt in brilliant explosions. Black Hawk helicopters come roaring in low, throwing up a cloud of dust and causing the trees to sway, while their minigun bullets spark off metal roofs. Also, the game's vehicles and weapons look decent enough, though the game's character models and animations could have used a lot more work. The Somalis look like armed circus performers, as they die a variety of comically acrobatic deaths.
Genuinely intense action is hard to come by in Black Hawk Down, and the game suffers from too many major gameplay faults, but unlike the last Delta Force game, this one begins to move the series in the right direction. While it often fails, it at least tries to immerse you in the gameworld, and it features some attractive visuals and a few particularly dramatic scenes. Still, Black Hawk Down is a deeply flawed shooter that has a moment of disappointment or frustration for every moment of fun.






System requirement


Processor= 1.GHz

RAM= 256MB

Graphics= 96MB















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Army Men II Game Description 




Continue the saga of the plastic soldiers in Army Men II. The four factions -- Green, Tan, Blue, and Gray -- are still at war. There isn't a dominating army, but that's quickly changing. There are many powers at work in this strategic game. Magical portals into other worlds cloud the boundaries between what is real and what is plastic.
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System Requirements
Windows 98/95
16 MB RAM
Free hard drive: 150 MB
DirectX 6.0
Video Card: SVGA 1MB










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Hitman: Blood Money

places gamers once again in the role of the world's greatest assassin, Agent 47. When assassins from Agent 47's contract killing firm, The ICA, are system-atically eliminated in a series of hits, it seems a larger more powerful agency has entered the fray. Sensing that he may be the next target, Agent 47 travels to America, where he Prepares to Make a Killing. 
Assassin Rivalry: Agent 47 is up against a rival agency of assassins competing to take out high-priced targets, and may even become the primary target himself
New Online Stat System allows players to post stats in a variety of different skills and feats. Compare and compete with other players around the world.







System Requirements

Windows XP/2000
Processor: Pentium 4 1.5 GHz
512 MB RAM
Free hard drive space: 5 GB
DirectX 9.0c
Video Card: 3D Accelerator with Hardware T&L and Pixel Shading
16-bits Sound Card







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